Hi all! It’s been more than 4 months since my last post! I’ve been really busy lately creating a website for a game called Space Generals which we are going to use for our research in game AI. The game itself is actually a turn-based one much in the style…
Yet again I have ignored this blog for quite some time – I’ve been really busy with an implementation of a game involving a Haskell back-end/Google Web Toolkit front-end (more on this in a future post) and other deadlines. Anyways I thought I’d share more info on how 4Blocks’ AI was implemented using…
I’ve been wanting to write another blog post on the series on DSELs I’ve been planning, but I’ve been really swamped with work lately. So once more I’ll post a video or two on something I’ve been working on. It’s the 4blocks game again, this time playing on its own…